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1997
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[DCA97-01]
Efficient Visualization in a Mobile WWW Environment
- Alberto B. Raposo, Luc Neumann, Léo P. Magalhães, Ivan L. M. Ricarte
Abstract: The facility of access to
information in the World-Wide Web (WWW), the expanding availability
of information technology, and the recent developments
in the handling of multimedia data are all important
steps towards a Global Information Infrastructure
accessible to anyone, anywhere in the world. However,
in order to achieve this accessible infrastructure, one
should consider the aspects related to efficient
communication. Some of these aspects are addressed in
this work. A mobile WWW rendering application using
VRML is introduced, the related problems are
pinpointed, and approaches to overcome them are
proposed. As a first result we have developed an
application that filters VRML scenes to render only
parts selected by the user.
Keywords: World-Wide Web Application, Mobile Computing, VRML,
Resource Adaptive Distribution
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[DCA97-02]
Uma ferramenta cinemática para animação
- Alberto B. Raposo, Léo P. Magalhães
Abstract:
This report presents the lower level language of the TOOKIMA
(TOOl KIt for scripting computer Modeled Animation). This language is an
extension of C (a library of functions, macros, etc) and, on top of it, a
higher level scripting language and a graphical user interface have been
built.
Keywords: Computer Modeled Animation,
Animation Scripting Language
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[DCA97-03]
Uma Linguagem para Desenvolvimento de Roteiros de
Animação
- Alberto B. Raposo, Léo P. Magalhães
Abstract:
This report presents the language for the development of animation
scripts in the TOOKIMA 2.0 (TOOl KIt for scripting computer Modeled Animation).
The proposed language intends to be intermediary between the complex language
of the TOOKIMA (similar to C) and the graphical interface (whose objective is
to enable the interactive construction of the script).
The new language enables the development of scripts in a higher level
of commands (closer to that developed by animation professionals). This
eliminates the need of the knowledge about the lower level commands of
TOOKIMA's language. Although simple, this new scripting language is complete
enough to allow the use of all important resources that already exist in the
TOOKIMA.
Keywords: Computer Modeled Animation, Scripting Languages
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[DCA97-04]
Frequency Reponse Design of Fuzzy Controller
- Carlos Pinheiro, Fernando Gomide
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[DCA97-05]
Using Petri Nets for Animation Modeling and Analysis
- Alberto B. Raposo, Léo P. Magalhães
Abstract:
This paper presents the use of Petri Nets for
animation modeling and analysis. At first some traditional approaches for
animation modeling are discussed. Then the use of Petri Nets in an
animation environment is presented. For the sake of simplicity the paper
does not explore the theorethical side of the methodology, believing
examples are the most appropriate way to introduce this new tool for
animation modeling. Two examples show some of the possibilities offered by
the methodology.
Keywords:
Computer Modeled Animation, Animation Control, Petri Nets
[DCA97-06]
An extensible interactive image synthesis environment
- Wu-Shin Ting, Marcelo de Gomensoro Malheiros, Johannes R. Behr,
Jorge Alberto Diz
Abstract:
Under image synthesis we understand not only the transformation
of models into imagery but also a process that
involves the capture and the modeling of the intentions of
a user.
Depending on the required image quality, this process
might demand several specialized
tasks, such as geometric modeling, lighting modeling and
image processing. Each of these tasks, in their
turn, might provide a graphical interactive interface to
facilitate the data enhancements. There is a variety of
commercial and academic stand-alone interactive
synthesis systems.
However, none of them embraces all existing technologies.
To explore the individual qualities of each system,
a variety of data format converters is written and
the users are responsible for the co-working of
these systems.
This report shows a framework for an
extensible interactive image synthesis environment.
It is an attempt to overcome the integration problem
that proprietary application developers usually
face. The basic idea is that any component
application related to the image synthesis can
be added to this environment
with little effort, in order to enrich its functionalities
gradually. Furthermore,
these applications can communicate
to each other for mutual benefits.
We adopt an object-oriented approach. An object is
an independently developed application, which is
responsible for maintaining and manipulating
its problem-domain data. If the application
is an interactive one, it is also responsible for
the displaying of these data. We consider in this
report that this object is integrated in the proposed
environment, if its problem-domain data is
transparently accessible by other applications and
it can request services available in the environment
to perform any specific task.
On the regard of the existing technologies, it
is also presented some guidelines for the
implementation of the proposed environment.
We show that there already exist technological
solutions for three crucial points in the
proposed environment - 3D graphics, 3D information
carrier among the applications and basic
integrating mechanisms. The question is how to
combine them appropriately to achieve the desired performance.
Keywords:
Extensible Environment, Image Synthesis, Object-Oriented Framework,
Distributed System
[DCA97-07]
Algoritmos sequenciais de ordenação interna
- Anna Catharina da Costa Dantas, Ivan Luiz Marques Ricarte
[DCA97-08]
Controle natural de velocidade ou conjugado para motores de
indução trifásicos
- Márcio Luiz de Andrade Netto, Fernado José von Zuben, Flávio de
Melo Pereira
[DCA97-09]
Computational semiotics: An approach for the study of
intelligent systems
- Fernando A. C. Gomide, Ricardo Ribeiro Gudwin
[DCA97-10]
Deformação de superfícies não-rígidas: implementação e análise
- Wu-Shin Ting, Paulo F. da Santa Clara Ramos Jr, Agnus Azevedo Horta
Abstract:
The deformable model proposed by Terzopoulos et al.
is founded on the motion equation in Lagrangean form and
adjust the elastic deformation by parameters related to the metric
and curvature tensors of surfaces.
Since it unifies the description of shape and motion,
this model significantly simplifies the approach of
animation of complex objects.
The flexibility and the modeling power of this model is
recognized by the modeling community. Several subsequent
works are made to improve this approach. Two problems, which
were not enough discussed,
is how to manipulate the parameters to get realistic dynamics
behavior and its application domains.
This work addresses these problems. Using concepts from
Differential Geometry, we could identify the relevant
simplifications on the physically-based models to derive
the deformable model proposed by Terzopoulos et al. Then, we
took advantages of the geometric potential of this model
and deal more intuitively with parameters in order
to get realistic simulation
or physical movements through an intuitive interface.
A major challenge that we faced was the non-independency
between these parameters.
This interdependency, which is a consequence of
the differential relation between the metric and
the curvature tensors, is not considered up to now,
and, as we could see, it can yield non-realistic
deformations.
In our analysis we deal more specifically with the class of
surfaces with a big resistance against stretching and
little resistance against curvature. These
features would allow us to simulate the behavior of a
great variety of physical objects, like
a piece of cloth or a sheet of paper.
Keywords: Deformable Models, Differential Geometry,
Goemetric Modeling, Animation.
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[DCA97-11]
Tookima 2.0 - An Interactive Animation System
- Alberto B. Raposo, Léo P. Magalhães, Clarisse Sieckenius de
Souza, José Tarcísio Franco de Camargo, Fernando José Lamanna
Abstract:
The production of computer animation without the presence of a
programmer requires unobtrusive task-centered interaction between user and
system. This paper presents TOOKIMA 2.0 (a Tool Kit for
scripting computer Modelled Animation), an interactive scripting
environment for describing kinematic computer-modelled animations. It supports
the production of animation at two distinct levels of abstraction. In the lower
level, users create animations by writing scripts as a specialized language.
In the upper level, users can generate scripts interactively, without knowing
the underlying scripting language.The environment is designed so as to
introduce basic notions of programming in the upper level, and thus to lead
users into acquiring basic programming skills needed for operation in the
lower level.
Keywords:
Computer Modeled Animation, End-User Programming, Graphical User Interfaces
[DCA97-12]
Categorização de modelos disponíveis no mapa de
categorização abstrata
- Carlos Miguel Tobar Toledo, Ivan Luiz Marques Ricarte
Abstract: Neste relatório técnico são
apresentadas algumas caracterizações sobre a existência e o nível
de abstração de mecanismos disponíveis em modelos de dados
utilizados para projetos de aplicações com hipermídia.
Considera-se para isso o mapa de categorização abstrata,
que no seu nível externo (mais alto de abstração) abrange um
conjunto de aspectos para especificação de dados, definido através
da visão-T. Tanto o mapa de categorização abstrata quanto
a visão-T são descritos em outro lugar.
Keywords: data models, hypermedia, data
navigational model, abstract categorization map, T-vision
Also available in
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[DCA97-13]
Avaliação de algoritmos sequenciais de ordenação interna
- Anna Catharina da Costa Dantas, Ivan Luiz Marques Ricarte
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