#VRML V2.0 utf8 #
#return : [presenting], [WorldInfo] #

#ex-intr-example.wrl
#  Example : Defining and rendering a cone

#  this example is just to show some of the 
#  different comands we can have in a VRML program

#First defines an observer in (0,0,6) looking at (0,0,1)

WorldInfo{
   info ["Introductory example - VRML Tutorial, May 1997"]
   title "Tutorial : VRML 2.0 by Examples"
          }
 
Viewpoint {
           position 0 0 6
           orientation 0 0 1 0 
           }
# Cone is defined without color and located at (0,0,0)
#  as a  Shape node 
  Shape{
	geometry Cone{}
        }
#