#VRML V2.0 utf8 #
## ex-imagetexture.wrl # Example of ImageTexture node: a cube is drawn and a texture is defined # in an Apperance node. This causes the texture to be mapped on to the # cube surfaces # You have to pick the cube in order to see the texture PointLight { ambientIntensity 1 location 0 0 12 } Viewpoint { position 0 0 12 } Transform{ rotation 1 1 1 -.7 children [ Shape { geometry Box { size 3 3 3 } appearance Appearance { material Material { } texture ImageTexture { url "https://www.dca.fee.unicamp.br/~leopini/tut-vrml/examples/dca1.gif" } } } ] } #