[example] [run]It is a node that defines a texture map for mapping in a geometry.
{
exposedField MFString url [ ] # url texture source address
field SFBool repeatS TRUE # texture wraps in S direction (filling tha shape)
field SFBool repeatT TRUE # texture wraps in T direction (filling tha shape)
}
Usage :
Shape { geometry ...... { ............. } appearance Appearance { material Material { } texture ImageTexture { url "https://www.dca.fee.unicamp.br/~leopini/tut-vrml/text.gif" } } }