#VRML V2.0 utf8 #
##ex-extrusion.wrl # example of Extrusion geometry # Camera Viewpoint { position -8 1 1 orientation 0 1 0 -1.75 fieldOfView 0.785398 } # Illumination PointLight{ location 0 10 0 } # extruses a triangle along a path Shape { geometry Extrusion { ccw TRUE # system's normal following the right hand rule convex TRUE solid TRUE beginCap TRUE endCap FALSE # can be experimented with different paths and curves along the path crossSection [0 0, 1 1, 1 0, 0 0] # triangle spine [ 0 0 0, 1 1 0] # path from - to } appearance Appearance { material Material { diffuseColor 1 0 0 } } } #