#VRML V2.0 utf8 #
##ex-appearance1.wrl # - no extra lighting,just that provided by the Appearance # and Material # - examples of VRML appearance (just material) # note that the definition of a material and/or an appearance # lits the shape #backgroung Background { skyColor 1 1 1 } # Camera Viewpoint { position 0 8 16 orientation 1 0 0 -0.24 fieldOfView 0.785398 } # Illumination # REFERENCE SPHERE(black) - no surface properties (everything = 0) # actually it looks like a disk (as expected!) Transform { translation 0 4 -4 children [ Shape { geometry Sphere { radius 2} appearance Appearance { material Material { ambientIntensity 0. diffuseColor 0 0 0 emissiveColor 0 0 0 shininess 0 specularColor 0 0 0 transparency 0 } } } ] } # LEFT RED SPHERE (it is a pure diffuse sphere without the # specular and emissive components) # we have the 3D illusion Transform { translation -6 0 0 children [ Shape { geometry Sphere { radius 2} appearance Appearance { material Material { ambientIntensity 0. diffuseColor 1 0 0 emissiveColor 0 0 0 shininess 0 specularColor 0 0 0 transparency 0 } } } ] } # FIRST CENTRAL SPHERE # it has only specular characteristics. Look the red color in # that region. Transform { translation 0 0 0 children [ Shape { geometry Sphere { radius 2 } appearance Appearance { material Material { ambientIntensity 0. specularColor 1 0 0 shininess 0.5 transparency 0 } } } ] } # RIGHT RED SPHERE (it is a pure emissive sphere, without diffuse # and specularcolor components). This sphere looks red because # its emissor surface property. No 3D illusion, it looks like # a disk Transform { translation 6 0 0 children [ Shape { geometry Sphere { radius 2} appearance Appearance { material Material { ambientIntensity 0. diffuseColor 0 0 0 emissiveColor 1 0 0 shininess 0 transparency 0 } } } ] } #