<<VRML 2.0 - An Introductory view by examples

Appearance

[example1-html]  [example2-html]                 [run-ex1] [run-ex2]
     (note the difference between the central sphere in both examples)

It specifies the visual properties of a geometry by defining the material and texture nodes (which can be NULL).

{
exposedField SFNode material NULL # see Material node
exposedField SFNode texture NULL
exposedField SFNode textureTransform NULL
}