#VRML V2.0 utf8 #
##ex-switch.wrl #sept. 16, 97 # example of Switch node : the example (the same of geometry) defines # 5 geometric objects : (0)a red box ; (1) a green cone; (2) an yellow # sphere ; (3) a blue cylinder; (4) a text. # The parameter whichChoice will define the actual displayed object # Camera Viewpoint { position 0 5 18 orientation 1 0 0 -0.24 fieldOfView 0.785398 } # Illumination PointLight{ location 0 10 0 } Switch { whichChoice 4 choice [ # A red box Transform { translation 8 0 0 children [ Shape { geometry Box { size .5 1 1 } appearance Appearance { material Material { diffuseColor 1 0 0 } } } ] } #A green cone # as bottom is FALSE we can not see the bottom and the cone will # be rendered not appropriatly Transform { translation 0 5 0 # rotate on x to "show" bottom rotation -1 0 0 1 children [ Shape { geometry Cone { bottomRadius 1 height 3 side TRUE bottom FALSE } appearance Appearance { material Material { diffuseColor 0 1 0 } } } ] } # An yellow sphere Transform { translation -8 0 0 children [ Shape { geometry Sphere { radius 0.7 } appearance Appearance { material Material { diffuseColor 1 1 0 } } } ] } # A blue cylinder # note that the cylinder has no top cap (top FALSE) Transform { translation 0 0 3 children [ Shape { geometry Cylinder { bottom TRUE height 3 side TRUE top TRUE } appearance Appearance { material Material { diffuseColor 0 0 1 } } } ] } # Text Transform { translation 0 -5 0 children [ Shape { geometry Text { string [" test "] fontStyle FontStyle { style "ITALIC" justify "MIDDLE" } length [6] maxExtent 10 } } ] } ] } #