#VRML V2.0 utf8 # #
#[return] #

#ex-normal.wrl
# example of Normal node
### defining colors to a IndexedFaceSet (1 surface) by associating
###  normal to vertices

# Camera
 Viewpoint {
   position    1 6 1
   orientation  1 0 0  -1.5
   fieldOfView 0.785398
            }

Transform {
translation -1 0 -1 
children [
Shape {
    geometry IndexedFaceSet {
          ccw TRUE #  normal following the  direction
                        #  of the right hand rule (see coordIndex
                        #  order under); so pointing to the viewer

          solid FALSE   # when FALSE polygon sides are always
                        # displayed regardless of the viewing direction
           
          coordIndex [ 0,1,2, -1 ] # defining a face
          coord  Coordinate { 
            point [ 0 0 0, 2.5 0 3.5, 0 0 2, 2 3 2 ] 
                                }
# defining and associating colors to vertices
          colorIndex [ 0,1,2,-1]
          colorPerVertex TRUE  # signalizes we use one color per face
          color Color { color [ 1 0 0 , 1 1 0 , 0 1 0] }

# defining and associating normals to vertices
          normalIndex [ 0,1,2,-1]
          normalPerVertex TRUE
          normal Normal {
                 vector [ 0 1 0, 0 -1 0, 0 1 0 ]
                            }
                               }
       }
         ]
          }
#