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The normal vector, the texture coordinates of the vertex, and the modelview matrix are passed to raytrace.fs. More...
Go to the source code of this file.
Namespaces | |
GLSL | |
Functions | |
layout (location=0) in vec4 position | |
void | main (void) |
Variables | |
out vec2 | TexCoord |
The normal vector, the texture coordinates of the vertex, and the modelview matrix are passed to raytrace.fs.
Definition in file raytrace.vert.
void main | ( | void | ) |
< vertex corrdinates (x,y,z,w)
< vertex´s texture coordinates (r,g,b,a)
Definition at line 19 of file raytrace.vert.
out vec2 TexCoord |
texture coordinates associaed to the vertex
Definition at line 13 of file raytrace.vert.