VMTK
shaders.h
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/*
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* shaders.h
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*
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* Copyright (C) 2013 Wu Shin-Ting, FEEC, Unicamp
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FREEGLUT_STATIC
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#ifndef _shaders_h
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#define _shaders_h
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#ifndef GLEW_STATIC
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#define GLEW_STATIC
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#endif
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#ifdef __WIN32__
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#include <GL/glew.h>
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#elif __linux__
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#include <GL/glew.h>
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#elif __APPLE__
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#include <glew.h>
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#endif
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#include <GL/glut.h>
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#include <iostream>
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class
Shaders
{
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public
:
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GLuint carregueShaders(
const
char
*vertexFileName,
const
char
*fragmentFileName);
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private
:
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char
*textFileRead(
const
char
*fn);
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int
printOglError(
char
*file,
int
line);
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void
printShaderInfoLog(GLuint obj);
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void
printProgramInfoLog(GLuint obj);
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};
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#endif
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Shaders
Definition:
shaders.h:39
include
shaders.h
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