#VRML V2.0 utf8 #
## ex-texturetransform.wrl # Example of TextureTransform node: it is the same example as ImageTexture. # A cube is drawn and a texture is defined in an Apperance node. # After that a texture rotation is defined (pi/2). # This causes the texture to be mapped on to the cube surfaces rotate # of pi/2 degrees # You have to pick the cube in order to see the texture PointLight { ambientIntensity 1 location 0 0 12 } Viewpoint { position 0 0 12 } Transform{ rotation 1 1 1 -.7 children [ Shape { geometry Box { size 3 3 3 } appearance Appearance { material Material { } texture ImageTexture { url "https://www.dca.fee.unicamp.br/~leopini/tut-vrml/examples/dca1.gif" } textureTransform TextureTransform {rotation 1.8} } } ] } #