#VRML V2.0 utf8 #
# ex-lightdir.wrl # Example : directional lights # Defining and rendering a sphere using a directional light # Observer in (0,0,6) looking at (0,0,1) Viewpoint { position 0 0 6 orientation 0 0 1 0 } #a DirectionalLight means a light source that sends rays parallel to # a given direction #ambientIntensity, varies 0 - 1 defining an additional ambient contribution #color r g b , each component in the range 0-1 defining the light color #direction x y z, defines the light direction (e.g. 1 0 0, means x-direction) #intensity 1, range 0-1 #on FALSE, lit (TRUE) or unlit light #example : no-ambient, color=white, -z direction, intensity .5 , lit DirectionalLight{ ambientIntensity 0 color 1 1 1 # white direction 0 0 -1 intensity .2 on TRUE } # the sphere is defined green (specular) and located at (0,0,0) # defines a Shape Node and a surface material Shape{ appearance Appearance { material Material { ambientIntensity 0.2 # default diffuseColor .4 .4 .4 #in order to see the sphere shininess .5 # sharp specularColor .0 .5 0 } } geometry Sphere {} } #