[example] [run]This node defines a set of 2D texture coordinates used by vertex-based geometry nodes (e.g. IndexedFaceSet, ElevationGrid) to map textures to vertices.
{
exposedField MFVec2f point [ ] # a set of 2D texture coordinates
}
Usage : geometry ElevationGrid { (parameters) texCoord TextureCoordinate{ point [ 0 0, 1 0, 1 .75, 1 1.5, .25 .25, 1 0, .75 .75, 1 .9, 0 0, 1 2, 4 4.75, 6 5.5, 0 0, 1 0, 1 .75, 1 1.5, 0 0, 1 0, 1 .75, 1 1.5] } height [0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 5, 5, 5, 5, 3, 3, 3, 3] xDimension 4 xSpacing 2.0 zDimension 5 zSpacing 2.0 }