[example] [run-example]It is a node that defines a texture map for mapping to a geometry.
{
exposedField SFImage image 0 0 0 # (width) (height) (# components) (pixel values)
field SFBool repeatS TRUE # texture wraps in S direction (filling tha shape)
field SFBool repeatT TRUE # texture wraps in T direction (filling tha shape)
}
Usage :
# black - white texture Shape { geometry ElevationGrid { ....... } appearance Appearance { texture PixelTexture { image 2 2 1 0xFF 0x80 0x80 0xFF # width height mono width x height opaque opaque } } }