[fog example] [run-example]It is a bindable node that provides the simulation of atmospheric effects by:
{
eventIn SFBool set_bind # when received a TRUE event, push node on the top of the fog stack
exposedField SFColor color 1 1 1 # blending color
exposedField SFString fogType "LINEAR" # blending viewer distance function
exposedField SFFloat visibilityRange 0 # total blending distance
eventOut SFBool isBound # sent when node moved/removed to/from top
}
Usage :
Fog { color 0 1 0 fogType "LINEAR" visibilityRange 10 }