import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.*; /** * This program draws 5 red teapots, each at a different z distance from the * eye, in different types of fog. Pressing the left mouse button chooses * between 3 types of fog: exponential, exponential squared, and linear. In this * program, there is a fixed density value, as well as fixed start and end * values for the linear fog. * * @author Kiet Le (Java conversion) */ public class Fog extends JFrame// implements GLEventListener// , KeyListener// , MouseListener// { private GLUT glut; private int fogMode; // public Fog() { } public static void main(String[] args) { GLCapabilities caps = new GLCapabilities(); GLJPanel canvas = new GLJPanel(caps); Fog demo = new Fog(); canvas.addGLEventListener(demo); canvas.addKeyListener(demo); canvas.addMouseListener(demo); JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("Fog"); frame.setSize(450, 150); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(canvas); frame.setVisible(true); canvas.requestFocusInWindow(); } /* * Initialize z-buffer, projection matrix, light source, and lighting model. * Do not specify a material property here. */ public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); glut = new GLUT(); // float position[] = { 0.0f, 3.0f, 3.0f, 0.0f }; float local_view[] = { 0.0f }; gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position, 0); gl.glLightModelfv(GL.GL_LIGHT_MODEL_LOCAL_VIEWER, local_view, 0); gl.glFrontFace(GL.GL_CW); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_AUTO_NORMAL); gl.glEnable(GL.GL_NORMALIZE); gl.glEnable(GL.GL_FOG); { float fogColor[] = { 0.5f, 0.5f, 0.5f, 1.0f }; fogMode = GL.GL_EXP; gl.glFogi(GL.GL_FOG_MODE, fogMode); gl.glFogfv(GL.GL_FOG_COLOR, fogColor, 0); gl.glFogf(GL.GL_FOG_DENSITY, 0.35f); gl.glHint(GL.GL_FOG_HINT, GL.GL_DONT_CARE); gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); } } /* * display() draws 5 teapots at different z positions. */ public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); // gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // if (fogMode == GL.GL_EXP2) { gl.glFogf(GL.GL_FOG_START, 1.0f); gl.glFogf(GL.GL_FOG_END, 5.0f); } gl.glFogi(GL.GL_FOG_MODE, fogMode); renderRedTeapot(gl, -4.0f, -0.5f, -1.0f); renderRedTeapot(gl, -2.0f, -0.5f, -2.0f); renderRedTeapot(gl, 0.0f, -0.5f, -3.0f); renderRedTeapot(gl, 2.0f, -0.5f, -4.0f); renderRedTeapot(gl, 4.0f, -0.5f, -5.0f); gl.glFlush(); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL gl = drawable.getGL(); // gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); if (w <= (h * 3)) gl.glOrtho(-6.0, 6.0, -2.0 * ((float) h * 3) / (float) w, 2.0 * ((float) h * 3) / (float) w, 0.0, 10.0); else gl.glOrtho(-6.0 * (float) w / ((float) h * 3), // 6.0 * (float) w / ((float) h * 3), -2.0, 2.0, 0.0, 10.0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } private void cycleFog() { if (fogMode == GL.GL_EXP) { fogMode = GL.GL_EXP2; System.out.println("Fog mode is GL.GL_EXP2"); } else if (fogMode == GL.GL_EXP2) { fogMode = GL.GL_LINEAR; System.out.println("Fog mode is GL.GL_LINEAR\n"); } else if (fogMode == GL.GL_LINEAR) { fogMode = GL.GL_EXP; System.out.println("Fog mode is GL.GL_EXP\n"); } } private void renderRedTeapot(GL gl, float x, float y, float z) { float mat[] = new float[4]; gl.glPushMatrix(); gl.glTranslatef(x, y, z); mat[0] = 0.1745f; mat[1] = 0.01175f; mat[2] = 0.01175f; mat[3] = 1.0f; gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, mat, 0); mat[0] = 0.61424f; mat[1] = 0.04136f; mat[2] = 0.04136f; gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat, 0); mat[0] = 0.727811f; mat[1] = 0.626959f; mat[2] = 0.626959f; gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0); gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, 0.6f * 128.0f); glut.glutSolidTeapot(1.0); gl.glPopMatrix(); } public void keyTyped(KeyEvent key) { } public void keyPressed(KeyEvent key) { switch (key.getKeyChar()) { case KeyEvent.VK_ESCAPE: System.exit(0); break; default: break; } } public void keyReleased(KeyEvent key) { } public void mouseClicked(MouseEvent mouse) { } public void mousePressed(MouseEvent mouse) { cycleFog(); ((GLCanvas)(this.getContentPane().getComponentAt(0,0))).display(); } public void mouseReleased(MouseEvent mouse) { } public void mouseEntered(MouseEvent mouse) { } public void mouseExited(MouseEvent mouse) { } }