import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import com.sun.opengl.util.*; /** * This program demonstrates use of the accumulation buffer to create an * out-of-focus depth-of-field effect. The teapots are drawn several times into * the accumulation buffer. The viewing volume is jittered, except at the focal * point, where the viewing volume is at the same position, each time. In this * case, the gold teapot remains in focus. * * @author Kiet Le (java port) */ public class Dof// extends GLJPanel// implements GLEventListener// , KeyListener// { private GLUT glut; // private int teapotList; public Dof() { } public static void main(String[] args) { // Be certain you request an accumulation buffer. GLCapabilities caps = new GLCapabilities(); caps.setAccumAlphaBits(16); caps.setAccumBlueBits(16); caps.setAccumGreenBits(16); caps.setAccumRedBits(16); GLJPanel canvas = new GLJPanel(caps); Dof demo = new Dof(); canvas.addGLEventListener(demo); canvas.addKeyListener(demo); JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("dof"); frame.setSize(400, 400); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(canvas); frame.setVisible(true); canvas.requestFocusInWindow(); } public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); glut = new GLUT(); // float ambient[] = new float[] { 0.0f, 0.0f, 0.0f, 1.0f }; float diffuse[] = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; float specular[] = new float[] { 1.0f, 1.0f, 1.0f, 1.0f }; float position[] = new float[] { 0.0f, 3.0f, 3.0f, 0.0f }; float lmodel_ambient[] = new float[] { 0.2f, 0.2f, 0.2f, 1.0f }; float local_view[] = new float[] { 0.0f }; gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position, 0); gl.glLightModelfv(GL.GL_LIGHT_MODEL_AMBIENT, lmodel_ambient, 0); gl.glLightModelfv(GL.GL_LIGHT_MODEL_LOCAL_VIEWER, local_view, 0); gl.glFrontFace(GL.GL_CW); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_AUTO_NORMAL); gl.glEnable(GL.GL_NORMALIZE); gl.glEnable(GL.GL_DEPTH_TEST); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClearAccum(0.0f, 0.0f, 0.0f, 0.0f); /* make teapot display list */ teapotList = gl.glGenLists(1); gl.glNewList(teapotList, GL.GL_COMPILE); glut.glutSolidTeapot(0.5f); gl.glEndList(); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); // int jitter; int viewport[] = new int[4]; gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0); gl.glClear(GL.GL_ACCUM_BUFFER_BIT); for (jitter = 0; jitter < 8; jitter++) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); accPerspective(gl, 45.0, (double) viewport[2] / (double) viewport[3], 1.0, 15.0, 0.0, 0.0, 0.33 * j8[jitter].x, 0.33 * j8[jitter].y, 5.0); /* ruby, gold, silver, emerald, and cyan teapots */ renderTeapot(gl, -1.1f, -0.5f, -4.5f, 0.1745f, 0.01175f, 0.01175f, 0.61424f, 0.04136f, 0.04136f, 0.727811f, 0.626959f, 0.626959f, 0.6f); renderTeapot(gl, -0.5f, -0.5f, -5.0f, 0.24725f, 0.1995f, 0.0745f, 0.75164f, 0.60648f, 0.22648f, 0.628281f, 0.555802f, 0.366065f, 0.4f); renderTeapot(gl, 0.2f, -0.5f, -5.5f, 0.19225f, 0.19225f, 0.19225f, 0.50754f, 0.50754f, 0.50754f, 0.508273f, 0.508273f, 0.508273f, 0.4f); renderTeapot(gl, 1.0f, -0.5f, -6.0f, 0.0215f, 0.1745f, 0.0215f, 0.07568f, 0.61424f, 0.07568f, 0.633f, 0.727811f, 0.633f, 0.6f); renderTeapot(gl, 1.8f, -0.5f, -6.5f, 0.0f, 0.1f, 0.06f, 0.0f, 0.50980392f, 0.50980392f, 0.50196078f, 0.50196078f, 0.50196078f, .25f); gl.glAccum(GL.GL_ACCUM, 0.125f); } gl.glAccum(GL.GL_RETURN, 1.0f); gl.glFlush(); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL gl = drawable.getGL(); // gl.glViewport(0, 0, w, h); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } /* * accFrustum() The first 6 arguments are identical to the glFrustum() call. * pixdx and pixdy are anti-alias jitter in pixels. Set both equal to 0.0 * for no anti-alias jitter. eyedx and eyedy are depth-of field jitter in * pixels. Set both equal to 0.0 for no depth of field effects. focus is * distance from eye to plane in focus. focus must be greater than, but not * equal to 0.0. Note that accFrustum() calls glTranslatef(). You will * probably want to insure that your ModelView matrix has been initialized * to identity before calling accFrustum(). */ private void accFrustum(GL gl, double left, double right, double bottom, double top, double near, double far, double pixdx, double pixdy, double eyedx, double eyedy, double focus) { double xwsize, ywsize; double dx, dy; int viewport[] = new int[4]; gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0); xwsize = right - left; ywsize = top - bottom; dx = -(pixdx * xwsize / (double) viewport[2] + eyedx * near / focus); dy = -(pixdy * ywsize / (double) viewport[3] + eyedy * near / focus); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustum(left + dx, right + dx, bottom + dy, top + dy, near, far); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef((float) -eyedx, (float) -eyedy, 0.0f); } /* * accPerspective() The first 4 arguments are identical to the * gluPerspective() call. pixdx and pixdy are anti-alias jitter in pixels. * Set both equal to 0.0 for no anti-alias jitter. eyedx and eyedy are * depth-of field jitter in pixels. Set both equal to 0.0 for no depth of * field effects. focus is distance from eye to plane in focus. focus must * be greater than, but not equal to 0.0. Note that accPerspective() calls * accFrustum(). */ private void accPerspective(GL gl, double fovy, double aspect, double near, double far, double pixdx, double pixdy, double eyedx, double eyedy, double focus) { double fov2, left, right, bottom, top; fov2 = ((fovy * Math.PI) / 180.0) / 2.0; top = near / (Math.cos(fov2) / Math.sin(fov2)); bottom = -top; right = top * aspect; left = -right; accFrustum(gl, left, right, bottom, top, near, far, pixdx, pixdy, eyedx, eyedy, focus); } private void renderTeapot(GL gl, float x, float y, float z, float ambr, float ambg, float ambb, float difr, float difg, float difb, float specr, float specg, float specb, float shine) { float mat[] = new float[4]; gl.glPushMatrix(); gl.glTranslatef(x, y, z); mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0f; gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, mat, 0); mat[0] = difr; mat[1] = difg; mat[2] = difb; gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat, 0); mat[0] = specr; mat[1] = specg; mat[2] = specb; gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat, 0); gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, shine * 128.0f); gl.glCallList(teapotList); gl.glPopMatrix(); } /* * display() draws 5 teapots into the accumulation buffer several times; * each time with a jittered perspective. The focal point is at z = 5.0, so * the gold teapot will stay in focus. The amount of jitter is adjusted by * the magnitude of the accPerspective() jitter; in this example, 0.33. In * this example, the teapots are drawn 8 times. See jitter.h */ public void keyTyped(KeyEvent key) { } public void keyPressed(KeyEvent key) { switch (key.getKeyCode()) { case KeyEvent.VK_ESCAPE: System.exit(0); break; default: break; } } public void keyReleased(KeyEvent key) { } /* 2 jitter points */ jitter_point j2[] = { new jitter_point(0.246490f, 0.249999f), new jitter_point(-0.246490f, -0.249999f) }; /* 3 jitter points */ jitter_point j3[] = { new jitter_point(-0.373411, -0.250550),// new jitter_point(0.256263, 0.368119), // new jitter_point(0.117148, -0.117570) }; /* 4 jitter points */ jitter_point j4[] = { new jitter_point(-0.208147, 0.353730), new jitter_point(0.203849, -0.353780), new jitter_point(-0.292626, -0.149945), new jitter_point(0.296924, 0.149994) }; /* 8 jitter points */ jitter_point j8[] = { new jitter_point(-0.334818, 0.435331), new jitter_point(0.286438, -0.393495), new jitter_point(0.459462, 0.141540), new jitter_point(-0.414498, -0.192829), new jitter_point(-0.183790, 0.082102), new jitter_point(-0.079263, -0.317383), new jitter_point(0.102254, 0.299133), new jitter_point(0.164216, -0.054399) }; /* 15 jitter points */ jitter_point j15[] = { new jitter_point(0.285561, 0.188437), new jitter_point(0.360176, -0.065688), new jitter_point(-0.111751, 0.275019), new jitter_point(-0.055918, -0.215197), new jitter_point(-0.080231, -0.470965), new jitter_point(0.138721, 0.409168), new jitter_point(0.384120, 0.458500), new jitter_point(-0.454968, 0.134088), new jitter_point(0.179271, -0.331196), new jitter_point(-0.307049, -0.364927), new jitter_point(0.105354, -0.010099), new jitter_point(-0.154180, 0.021794), new jitter_point(-0.370135, -0.116425), new jitter_point(0.451636, -0.300013), new jitter_point(-0.370610, 0.387504) }; /* 24 jitter points */ jitter_point j24[] = { new jitter_point(0.030245, 0.136384), new jitter_point(0.018865, -0.348867), new jitter_point(-0.350114, -0.472309), new jitter_point(0.222181, 0.149524), new jitter_point(-0.393670, -0.266873), new jitter_point(0.404568, 0.230436), new jitter_point(0.098381, 0.465337), new jitter_point(0.462671, 0.442116), new jitter_point(0.400373, -0.212720), new jitter_point(-0.409988, 0.263345), new jitter_point(-0.115878, -0.001981), new jitter_point(0.348425, -0.009237), new jitter_point(-0.464016, 0.066467), new jitter_point(-0.138674, -0.468006), new jitter_point(0.144932, -0.022780), new jitter_point(-0.250195, 0.150161), new jitter_point(-0.181400, -0.264219), new jitter_point(0.196097, -0.234139), new jitter_point(-0.311082, -0.078815), new jitter_point(0.268379, 0.366778), new jitter_point(-0.040601, 0.327109), new jitter_point(-0.234392, 0.354659), new jitter_point(-0.003102, -0.154402), new jitter_point(0.297997, -0.417965) }; /* 66 jitter points */ jitter_point j66[] = { new jitter_point(0.266377, -0.218171), new jitter_point(-0.170919, -0.429368), new jitter_point(0.047356, -0.387135), new jitter_point(-0.430063, 0.363413), new jitter_point(-0.221638, -0.313768), new jitter_point(0.124758, -0.197109), new jitter_point(-0.400021, 0.482195), new jitter_point(0.247882, 0.152010), new jitter_point(-0.286709, -0.470214), new jitter_point(-0.426790, 0.004977), new jitter_point(-0.361249, -0.104549), new jitter_point(-0.040643, 0.123453), new jitter_point(-0.189296, 0.438963), new jitter_point(-0.453521, -0.299889), new jitter_point(0.408216, -0.457699), new jitter_point(0.328973, -0.101914), new jitter_point(-0.055540, -0.477952), new jitter_point(0.194421, 0.453510), // new jitter_point(0.404051, 0.224974), // new jitter_point(0.310136, 0.419700), new jitter_point(-0.021743, 0.403898), new jitter_point(-0.466210, 0.248839), new jitter_point(0.341369, 0.081490), new jitter_point(0.124156, -0.016859), new jitter_point(-0.461321, -0.176661), new jitter_point(0.013210, 0.234401), new jitter_point(0.174258, -0.311854), new jitter_point(0.294061, 0.263364), new jitter_point(-0.114836, 0.328189), new jitter_point(0.041206, -0.106205), new jitter_point(0.079227, 0.345021), new jitter_point(-0.109319, -0.242380), new jitter_point(0.425005, -0.332397), new jitter_point(0.009146, 0.015098), new jitter_point(-0.339084, -0.355707), new jitter_point(-0.224596, -0.189548), new jitter_point(0.083475, 0.117028), new jitter_point(0.295962, -0.334699), new jitter_point(0.452998, 0.025397), new jitter_point(0.206511, -0.104668), new jitter_point(0.447544, -0.096004), new jitter_point(-0.108006, -0.002471), new jitter_point(-0.380810, 0.130036), new jitter_point(-0.242440, 0.186934), new jitter_point(-0.200363, 0.070863), new jitter_point(-0.344844, -0.230814), new jitter_point(0.408660, 0.345826), new jitter_point(-0.233016, 0.305203), new jitter_point(0.158475, -0.430762), new jitter_point(0.486972, 0.139163), new jitter_point(-0.301610, 0.009319), new jitter_point(0.282245, -0.458671), new jitter_point(0.482046, 0.443890), new jitter_point(-0.121527, 0.210223), new jitter_point(-0.477606, -0.424878), new jitter_point(-0.083941, -0.121440), new jitter_point(-0.345773, 0.253779), new jitter_point(0.234646, 0.034549), new jitter_point(0.394102, -0.210901), new jitter_point(-0.312571, 0.397656), new jitter_point(0.200906, 0.333293), new jitter_point(0.018703, -0.261792), new jitter_point(-0.209349, -0.065383), new jitter_point(0.076248, 0.478538), new jitter_point(-0.073036, -0.355064), new jitter_point(0.145087, 0.221726) }; class jitter_point { private static final int MAX_SAMPLES = 66; float x, y; public jitter_point(double x, double y) { this.x = (float) x; this.y = (float) y; } } }